// data manager...all it cares about is the client list
// all other messages are forwarded to the other game models

#ifndef SERVER_MODEL_H
#define SERVER_MODEL_H

#include "Model.h"
#include "GameObject.h"


class ServerModel: public Model
{
  public:
    ServerModel(void);
    ~ServerModel(void);
    GameState SendGameMessage(Message* m);
    void Eradicate(void);
};

#endif
